Licensing can be confusing, yet it is an integral part of developing works for public consumption.
A license is a permit that states what you want to allow other people to do with your work.
You don't. Always choose a standard license. This ensures that your work is compatible with the work done by other people who have similar ideas as you.
This guide will help you choose the right license for your work.
Essentially, there are two things you need to know:
With the following table you can find the license we recommend for you:
.c, .b, .r, .br { text-align:center; } .b { border-bottom: 1px solid #000; } .r { border-right: 1px solid #000; } .br { border-bottom: 1px solid #000; border-right: 1px solid #000; } .bl { border-bottom: 1px solid #000; border-left: 1px solid #000; }| Software? | ||||||||||
Reciprocal? |
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A reciprocal license says, "you can use and modify my work, but your modification must be under this same license".
For example, suppose that you draw a fabulous picture of the Eiffel Tower. Joe then takes your picture and uses it in an essay about the Eiffel Tower. But Joe does not allow other people to copy his essay.
Would you be happy with this situation?
A non-reciprocal license means that people can exploit your work and give nothing in return. Some people are happy with that, others aren't. It's your choice.
Notice that all these licenses allow people to make money using your work. The reciprocal licenses simply mean that they pass on the right to make copies too.
Non-commercial licenses are frowned upon in the open source world. All open source licenses allow commercial use. Some, like the GPL, require equal sharing.
If you have a great idea you think you can patent or develop it with commercial licensing, save it for later and use something else for your INGOT community project.
Having said that, if you want a non-commercial license, we recommend the Creative Commons Attribution NonCommercial.